Monday, October 12, 2009

iPhone Development Basics - Memory Management Part 2

We introduced this series, created by Mark Johnson, last Monday (iPhone Development Basics - Memory Management Part 1) to help testers understand memory management from the developers point-of-view in order to develop some insight as to why applications crash because of memory problems. As mentioned last week, these videos should be used to develop questions for the developer team that may lead to more effective and reproducible testing.

Suggested questions for Part 2:
(0:52min)Does our iPhone application use something called "Autorelease pools"? I've heard that this method can help avoid bugs because you don't have to keep track of so many memory management calls.

Can autorelease pools cause crashes by releasing UI objects too early?

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